Game Jams
My Jam Games
Section titled “My Jam Games”Because sometimes the best way to stay sharp is to build something from scratch in 48 hours. All of these were built over a single weekend during game jams. No prep work, no assets ready beforehand—just a theme, a timer, and whatever we could pull together.
Lumen’s Lab Break (2026)
Section titled “Lumen’s Lab Break (2026)”Global Game Jam 2026 • Play on Itch.io
Puzzle/escape mechanics built under jam constraints. Clean design despite the weekend timeline.
Tech: Godot • GodotScript • Weekend sprint
Crawl & Conquer (2025)
Section titled “Crawl & Conquer (2025)”Utah Indie Jam 2025 • Play on Itch.io
Weekend game jam project. Tactical RTS mechanics built under time pressure.
Tech: Unity • C# • Weekend sprint
Pop Bubble Simulator 3 (2025)
Section titled “Pop Bubble Simulator 3 (2025)”Global Game Jam 2025 • Play on GGJ Site
Built in 48 hours for Global Game Jam 2025. Theme-driven gameplay focusing on surviving as a bubble in a pokey world.
Tech: Unity • C# • Weekend sprint
Sir Quackslat’s Extremely Epic Quest (2024)
Section titled “Sir Quackslat’s Extremely Epic Quest (2024)”Global Game Jam 2024 • Play on GGJ Site
A deliberately over-the-top adventure about a knight searching for legendary bread. Built in a weekend with a team, leaning into absurdist humor.
Tech: Unity • C# • Team collaboration • Weekend sprint
Forged in Eternity (2023)
Section titled “Forged in Eternity (2023)”Utah Indie Jam 2023 • Play on Itch.io
Crafting-focused game built in a weekend jam. Emphasis on resource management and progression systems.
Tech: Unity • C# • Weekend sprint
Root Defense (2023)
Section titled “Root Defense (2023)”Global Game Jam 2023 • Play on GGJ Site
Built in 48 hours for Global Game Jam 2023. Tower defense mechanics with a nature theme.
Tech: Unity • C# • Weekend sprint
Black Magic Smithy (2020)
Section titled “Black Magic Smithy (2020)”Global Game Jam 2020 • Play on GGJ Site
Built in 48 hours for Global Game Jam 2020. Crafting and repair mechanics with a magical twist.
Tech: Unity • C# • Weekend sprint
Community Organizing
Section titled “Community Organizing”Beyond making games, I’ve run the Global Game Jam site at the Christa McAuliffe Space Center for 3 years running (2024-2026).
What that means:
- Venue coordination and logistics
- Recruiting and supporting jammers
- Creating environment for teams to succeed under pressure
- Fostering local game dev community in Utah
Why Game Jams Matter
Section titled “Why Game Jams Matter”Game jams keep skills sharp. When you’ve got 48 hours to go from concept to playable game, you learn what actually matters:
- Scope ruthlessly: Cut features until you have something shippable
- Ship over polish: Working beats perfect every time
- Team sync: Fast communication matters more than perfect architecture
- Embrace constraints: Limitations breed creativity
These aren’t just fun weekend projects—they’re practice for solving problems fast, which is exactly what professional game dev demands when you’re up against a deadline.
Want to jam together? I’m always interested in collaborating on weekend projects or mentoring new game jammers.
Contact: lachoneus8@gmail.com